The face is better, but it's still kind of weird looking. You're exaggerating so many of the features so much that she's looking alien and just completely off. The key to getting an attractive female is knowing which features to go over the top with, and which ones need to be understated and elegant. Faces, in general,…
You're correct. Settings from the render panel are used when baking. Sample quality values will be the same but that doesn't necessarily guarantee identical results. I'm not a developer so I don't know what's going on under the hood or if there's any limitations on how baking is handled. What I do know is that there's a…
I teach game design at an institution that has not yet been mentioned here. I fully agree with most of these posts - for $70K - $80K for a Bachelor's is outrageous - I got my Master's from a traditional university for less than $30K - less than a decade ago. However, my degree is not in "Game Design" but in "Technology,"…
Hey Shyrakon, First of all, thanks for posting. It's good to see new artists joining the forum and requesting critique :) Also, what kind of role are you going for? The portfolio looks predominantly environment art, but has aspirations of programmer and character art too. May be worth streamlining your work to only the…
Everything these guys said pretty much covers it. I'll try to add/illustrate some points as well. What i didn't hear anyone say, Is it's probably a good idea to have a fixed number of components, Because it looks very strange when one is missing. Gearbox did this occasionally with BL1 with the SMG's and them being stock…
Hey Jason, modeling those creases in will just be tedious but you'll get the hang of it. As with all organic modeling, not much I can really point out to you specifically. Keep referencing your model as much as possible, try and think about where the tension and weight is coming from to cause the various creases. Take a…
I think this last one is an improvement but still a little weird. The individual features look OK by themselves but put together the proportions are not quite right. It appears that you focused mostly on getting the head to look good from the front and side views, but not as much on the 3D form as a whole. Look at the 3/4…
Working with any DCC package when starting out can be daunting alongside these days a wealth of instructional material on the Net too choose from, so not surprising many people become overwhelmed with the whole thing. Those 'paint-by-numbers' tutes you'd mentioned are really the best way for a novice getting some sort of…
I really think you need to dial back the complexity of your pieces and take some time to practice using your medium. This post might sound harsh, I hesitate to post it, but I hope it isn't viewed as an attack. These are really all over the place, and don't work as strong images on a very fundamental level - there would be…
I think I cursed myself calling this "The Forgotten Temple" because it seems like everyone, well...forgot about it. For the next few posts, I'll be referring to this as "The Critique Temple" in hopes of getting some more experienced eyes on my work. I've made some minor changes since the last post, mainly trying to break…