Hi Polycount! Wonderful theme challenge, I'll certainly play with my creativity in this. Concept: My idea is an ancient cathedral, very organic, with huge amount of reliefs, heavily damaged and taken over by nature. The building was once the mainstay on border between the kingdoms of good and evil and the traces of it are…
Cant believe someone actually asked this obvious question on the site where everyone have done this at certain point. <.< My advice as above personnel stated. In precise, you should just make ancient rune foot-path or entrance. With some what detailed scene behind the entrance and some what in front.
Fuck that is looking great, I like the regal quality about him..seems very ancient. Also dig the tiny tiny eyes, makes me think he has evolved using his other senses and helps him look that bit more evil. Anyway keep it up, you're a machine.
Why? Hyperthreading works, I get a 30-40% increase in rendering speed with HT enabled on my ancient i7 920. It's no substitute for physical cores but it can be incredibly beneficial for rendering/baking. EDIT: Of course, it won't do shit for general modeling or gaming. Then again, games barely take advantage of quads.
This looks really interesting! For some reason i feel more drawn towards this than the upcoming Star citizen. I think it is because this reminds me a little bit of the kind of art style / setting you would find in homeworld. That whole mystical ancient star relic vibe, just waiting to be explored.
It's coming along nicely! Yeah I think it would fit a lot better if you changed the carpet to something more like the concept. Because you have a modern carpet in an ancient looking room. *Edit* whoops juts read that your gonna change it anyway. Flames or smoke would look cool.
I find the ancient tantric art of kitten dousing helps me reach the dizzy heights of creative euphoria. Failing that i shout a lot til my work comes right I only play music at work to drown out the sound of designers typing on their custom built extra noisy keyboards:@
The general idea is having a mesh where both body and the head joined with a smooth, no seam surface. Then using "data transfer" to transfer vertex normals orientation from joined model to separated ones Maya > attribute transfer Blender > data transfer modifier. Max > normal theft script or something less ancient maybe
My idea is fairly simple. An underground excavation site of a mysterious ancient Egyptian facility that had some sort of electric or high tech function. The main areas have been mostly excavated, and now the scientists are experimenting with and trying to re-activate whatever this giant facility is. The idea is to mix high…
Hi my name is Marcel, I am looking for some artist to help me with an untitled open world survival PvP game set in the ancient world. You would model ancient weapons and buildings this is totally different to rust because as you join the team we will work together and make sure it isn't, i am looking for more then one…