Scale on engine import oh god @kio I can imagine the pain. I wonder how the texel density work in that scenario. @OccultMonk woah no no mate 200 generic units (system units set to 1unit =1 meter) I do it for all my work, 200 units for me = 2m (200/100=2m) in Unity. Like I said I either scale it down before export or I…
I'm still toying/playing with vegetation myself but making something like in your link, it would definitely help to model a bunch of plants and trees beforehand, and using an "object paint" tool, you can quickly populate your scene with greenery. But the benefit to having this tool is that you can make modular adjustments…
Hello Dreamer, I am curious to see exactly what quality is expected of artists with just 2 days to model and texture a character model in this test. I cant imagine a piece of art worth mentioning coming from such a rush job. Is this using base meshes or prefab bits and they are asked to ghoul things together? As for…
I understand your frustration crazyfingers, sounds alot like my experience at uni a few years ago. J0420 - you make sense when you talk of what a company is looking for but I dont think its possible to compare someone with 3 years industry experience to someone with 3 years university. Im pretty much ageeing with you here…
I do like prop modeling, but i dont feel i ever got far enough into character art to consider it. I really want to find what one is best for me, as ive always been an artsy person. What really draws me to characters is how much personality they have and how big of a role they play in games. Thanks for that comment though,…
I'm not sure I totally agree with everything said here, especially not about renting cops cause that sounds outrageous. Haha. The difference between code and graphics is that even if you have to change code you can usually keep a lot of the code you did and just change the parts that are wrong. For graphics it may be…
Hi guys, Sorry it's been a while, I've been really busy lately trying to organise workshops for Adobe Products as I'm an Adobe Rep for my uni. Last week I did actually finish a better grey box for the courtyard for which I am going to start in - as previously advised I am going to de-scope my project massively and try to…
To be an environment artist you dont necessarily need to have full environments, but you need to at least be able to show that you can work on the grid creating modular highly reusable pieces. As long as you have something that conveys that, the rest can be props. Full environments are just so employers know your skill set…
6 months would be possible if I were just doing 3d and I were to lock myself in a tiny room.. or not working at a job at all... The bulk of the project is for myself, but of the elements that I would be doing for it in 3d would be for my education in learning modular environment design, a little bit of level design ish,…
I haven't started writing my own shader from scratch yet. I'm working on an expansion pack for a game that happens to need a graphical update. The graphics programmer at our company is booked solid working on another title. So we're having to make due with a programmer who's never done graphics before and myself. We're…