Hello, What is the right way when it comes to creating inner mouth of the character ? I understand that teeth and tongue are separated elements/objects (or tools if we are talking in zbrush language) but what about that inner part ? (dunno how do you call it on english language) and does it have to be separated as a…
A while back Kevin Johnstone made a post about how to reuse bricks he made in zbrush. I'm trying to use this technique in a scene I'm working on now, the only problem is that I'm using maya. http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-(step-by-step-page-5)&p=554081#post554081 So I'm assuming…
Catalyst Interactive Studios is seeking a talented freelance 3D artist to help create original assets for an upcoming Unity-based indie game. The project is centered around a stylized, atmospheric world that blends grounded natural environments with increasingly surreal and reality-bending elements. We are looking for an…
Hi Omid3098, I just relaunched my tutorial site a couple of days ago, and one of my brand new tutes is a big four and half hour behemoth that covers creating low poly hair in great detail from start to finish. I start by showing you how to paint your own hair textures from scratch, then I show you how to model low poly…
Hey, We are looking for a character artist who can create historically accurate clothing and bodies for our VR project running in Unreal Engine. The clothes need to be optimized well so that they can perform well on high end PC apps. It's a big plus if you can rig it for the Unreal skeleton and prepare it for animation to…
Hi Polycount, first time posting here. Im working on a stilyzed palm bark but being very new to Substance Designer im actually having an hard time creating the shape highlighted in the picture. I'd like to share some actual wip to help you give me some advice, but i got nothing close to what i want so far. So, to make it…
Hello guys! I've used RoadKill to create quick Uvs for my organic models. I love it because it is so simple and fast, just by selecting some edges and bum! you got uvs. Unfortunately It gets very tricky with some models, because they need to be so clean and that have made me lost time working around it. Few days ago I…
Hey all. Total Mari noob. I've been following some tutorials on Digital Tutors and starting to learn a bit about Mari. One thing I haven't been able to figure out is how to create a new layer from the selection (CTRL + J in Photoshop). I want to be able to select an element in my Ortho view, create a layer from said…
First off, I am a noob with this stuff. I've learned a lot in the past month and I have a lot (seemingly endless amount) left to learn. Please forgive me if these questions come off as dumb. I have learned a lot about modeling, but over the past week I have been venturing into the texturing process and It's still quite…
This is something that I've been wondering for a while. I've been browsing several 3D model marketplaces and I don't remember seeing a single model that mentioned using textures from any of the various texture websites. Does practically everyone create their own textures from photos? I'm slowly coming to the point where…