Is that Elvish script along the edge of the lens? Looks okay so far; the wooden handle could use a specmap, along with the lens itself (dust/scratches)
I'm always for competition. I'm curious what the limits of their visual scripting are, UE4's Blueprints biggest issue is the performance. Wounder if they found a way to tackle that.
Fully agree with @monster , painting and envelope fiddling are a very tedious way to skin. Assigning weights at the vert level with the table and scripts is much more efficient.