I was wondering if anyone else had come across this problem in Max 8. At the moment it doesn't seem to be happening to all characters, but to a fair few of them. They were all built and rigged and animated in Max 7. If I have saved a character with Figure Mode switched on, when I (or others) load it, it is still in figure…
Assuming you're doing things yourself, I'd recommend Unity. Its much easier to rapidly iterate a useful product even if you're "doing it wrong". UDK and Unity are both highly capable, but they each are a different philosophy of "how to make a game". Which one resonates with you, and what your end goal is, will determine…
in maya 2009, what i do is set the bump map in the slot provided by the mia_roundcorners node and then change the bump mode. heres what the bump mode does according to the docs. bump_mode defines the coordinate space of the bump_vector, as well as that of the return value of the shader itself (which is also a vector), and…
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
Lamont, yep, I was thinking the same thing. Could even just be a drop-shadow or something I guess. However this sort of thing makes the shader more complex (and expensive - although I have no idea how expensive it even is at the moment by current shader standards!). I messed up something tonight though and appear to have…
How would one go about making a shader in UDK that blurs a reflection? I cant find any info on blurring a cube map in the engine unless maybe in the dx11 version. I want to do it in dx9. Would I have to manually make 4 different cube maps myself or can I use a custom shader node to write the hlsl myself? I've tried the…
Abstraction is something most dont recognize when they in it. Unreal has very little to no amount of abstraction in it, actually in how it works. But that is not to say it is void of abstraction. There is no magic nodes or super slick c++ to save a project for the code you build in it and that code will have abstractions.
that would be very tricky to do and it would mess things up but however this has a been a huge help. And this is something to keep in mind for next time and all. Like i said this was all about practice and it been full of mistakes but I gotten lot of notes and feedback to help me out for next time. Still i'll take a look…
Hi fellas, I just had the idea of a thread where we could organize some codes for fellow workshoppers that don't attend the event. I personally would love to get some codes from our dudes from the workshop - I guess Valve will do the same like last year. So if the time has come and the codes are ready I would suggest, that…
http://www.sinistergfx.com/polycountds/ I decided it was about time to have a central place for our Nintendo DS friend codes. I took the liberty of adding friend codes that I found in old game threads. If you'd like to be added, just post the game and your friend code here. Remember: to be able to play against each other,…