Hello Polycount, quite a long time but we are back again with what we hope is a decent progress on the game. * splat meshes We now have an entirely new system to paint ground foliage and rubble. So far we could either place objects individually in our scene or as a cluster. Clusters are a group of identical objects using…
Thank you for the kind words guys! Okay.. so I have been busy with a few projects but this one has been the primary one for the past few months. So the local art gallery was doing another show that I wanted to enter(this is number 3). The show theme is "Superheroes and Supervillains". I thought about this one long and hard…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
tl;dr: In this post, I share my rambling thoughts and ask questions about the approaches that have been shared in this thread so far. A good way to spend a slow Saturday ;) sprunghunt Does this action create an initial PSD setup for you to springboard out of? I've tried to make something similar but it didn't work too…
"so it basically does what regular IFWN scripts do as well (first example, the box with dimples)" result is the same, but it is doing it in a completely different way. IFWN always takes mesh as a whole, calculates normals direction based on angle and face size and if face is bigger, it receives whole normal information.…
Sorry to hear about the layoffs man. It sounds like you're talking about a UI/UX (UX=user experience) position. If so, I worked in UI/UX at a big company on their internal software for 2 years so maybe I can point you in the right direction (if the position you're looking at is not UI/UX, ignore the rest of this post :P ).…
This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS 1 - Yes, Cinema 4D works very well for a game workflow if you know your Software 2 - No, you 99% won't…
Hey thanks everyone for all the great and helpful feedback. This model has gone through a ton of iterations so it's nice to know I'm on the right track. Getting some fresh eyes on it really helps. I'll try to hit up all your comments individually. TeriyakiStyle; Thanks! For scripts, I have a few custom scripts I use. The…
Wow guys, thank you so much for the feedback. I want to boil this down a bit and fine tune it. For the purposes of my specific project. I've been programming for more than a decade, although not on games, and I understand the difference between a realistic and unrealistic project for an indy to tackle. I've been in the…
Hi Arsh This is what the pack fixes and as you can see each fix is proceeded by the service pack number that fixed the problem: Heres the SP3 fixes only: Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3). Lag with Select by Name dialog when Cloth is used with…