Hello, I am a 3D artist for game art and photo real renderings, and an indie developer for 8+ years. I have been working with Unreal Engine/blender/substance since 2015. my last role was as a junior-level 3D rendering artist at a fast-paced marketing agency, creating full-scale exterior & interior 3D scenes for renders.…
The website: Brooky Games presents "Alien Fish World" (brooky-games.webflow.io) This is a passion project, and while there isn’t a budget available for compensation, this is an opportunity to showcase your skills, and an opportunity to collaborate, driven by creativity and shared enthusiasm. If you're interested in…
It's the NFT shit again. So many people wanted to make a game with NFTs in it. The issue isn't creating a game with NFTs, that's the easy part. The hard part is making a good game in the first place, which is what even seasoned companies struggle with.
I'm developing a 3D game prototype (in unity) and altough I can model some basic items with blender I need help with characters and more intricate models. I'd love to collaborate with some 3d artist so i can pitch a really good demo to publisher or kickstarter and if the project gets funded maybe we can team up and work…
Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…
Hi everyone! Got this large building from CAD software, it needs to be game ready. I'm going to reduce the polycount, clean it up, etc, but the question is - does it need to be separated to modulars and grid-aligned, like usual game ready houses? is it necessary to align everything to grid? I mean what is the best and…