Yeah like I said in the WAYWO thread, you've nailed a lot of the important details of the Luger quite well, including the action. Really solid work. Looking at it now, the one thing that really looks like it could use some adjustment is the width of the bolt--the part as extends out from the elbow joint (the round bit you…
I'm just guessing that it was made for them. I read an interview with one of Valve's animator's and the Softimage engineer that worked with Valve and they talked about the dotXSI plugin and how a lot of its features can from Valve's needs. You can also download the source code for the plugin on Softimage's website I…
@HangLi Hi , thanks for joying on in and entering. We got a new time-frame so you can finish your entry. Looking forward to whatever you come up with. ah you got me with the double post! i new that avatar looked familiar.
Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. Visit our official website for images and videos of the game: http://miscreatedgame.com Game Overview Miscreated is a brutal, survival-based multiplayer online RPG set in the near future. The year is 2089. The Earth is in…
He sent me this about an hour ago: 7:19 PM - Ziedrich: add my new acc h t t p://steamcomunily.com/profile/6258923158712436/ (added spaces so no one clicks on it) Notice the address, takes you to an exact copy of steam, profile pages and all, and asks for user and password info to login just like always, when you get the…
Who do you think asked Dustin to come around to answer your question? :) I know its exciting and there is so much one could do and learn and experience and all. But calm down, one step at a time.. all of this is mighty complex and there is soooooo much one can learn, at any given time. I'd suggest you to finish what you…
I agree that style will become more important as realism becomes standard issue, the same way that photography jump started the modern art movement. I totally disagree with this idea thats being thrown around that games are about mechanics and movies are about stories. thats total BS. Nothing is that black and white and…
It actually runs smoothly even at 28M polys, probably due to the 1 bone = 1 mesh principle (excluding cables). I animated it straight after ZBrush, then reattached textured meshes to bones, but it could actually perform well on a USD import too — it has real-time performance in the viewport on a gaming laptop (i9-14900K,…
yessssssss Flaagan, I'm in total agreement. On top of that, I have to nitpick: - Super super overdone bloom (AGAIN, Codemasters? COME ON) - Post processed into a brown poopy world - FOV is set to 40 or something ungodly. It's like you're wearing a dog cone around your head - First person weapon animations. Does the…