All, I am attempting to create a camera that is controllable by the player in the following way(s): - Up/Down arrow will move the camera forward and backwards along the X axis only (maintaining a static height over the ground) - Left/right arrow will rotate the camera along the Y axis allowing the player to look at the…
How to combine 32-bit displace maps + Not Enough Memory OVERRIDE Displace Map Generation - 4K 32-bit EXR with highest settings - from one apparently too large subtool = ~22 million polys gives the error Not Enough Memory with Multi Map Exporter, despite my PC having a lot more than 4GB RAM. (I don't want to retopo into…
Heya peeps, Decided to start a new thread where I can dump my stuff in, hit and quit it as they say for my old one. Anyhow...cheers ============== March-16-2012 Created a specular term with Schlick's Fresnel. Implemented a Lerp which blends between a standard Blinn and Aniso setup. Aniso Tanget is controlled both by the…
Just some notes: * This is using transpose's move mode. * Make sure everything is masked except for the tips. * When you draw your transpose line out, the starting point/circle will indicate where the verts will converge. This can be adjusted afterwards if needed. * The transpose line itself will determine the direction…
I'm trying my very best to stay out of this discussion again, but I think it's important to note that game artists have an idea of 'high quality art' that often doesn't correspond to the way other people view art and its functions. My art school teacher linked the documentary series Ways of Seeing from 1972 to me a short…
Assuming that both this update and qualified normals mode work as advertised, they should be identical. Any differences in quality here could be from the position of the lights, or the fact that I just reused the xnormal map for the qualified example instead of baking out a new one in Max. I kind of figured that the…
Well done! That's a lot of work to do in your free time. The two biggest things that stick out to me are that Noseman could really use some darker tones in order to make the shapes of his face/nose read better. Currently he looks very washed out (an issue that none of the other characters suffer from), and it makes it hard…
odd. yesterday on a computer at school i was able to just drag and drop the script into the viewport and it opened. today at home i do the same and nothing happens. is there another way to launch the script? (also going to MAXScript > Run Script does not work either) EDIT: nvm, should've read the first post. XD on a…
Nice work on your character so far! The ZBrush work on his face has definitely improved, and he is getting closer to the concept. However, his face still feels a little too rounded on the sides. Looking at the concept, the front view of his face is very straight, aside from the top of his head. Also, there are a few…
Hey RKirtlink, I left a few notes on syncsketch for you. Overall, great Idea. I have something in mind that is very similar to this, even the same rigs. You can push the poses a little more, one of my comments points that out. What is your workflow? Do you have stepped keys or splined keys right off the bat? I ask because…