I've made a setup like that. Basically I let the IK conrol for the hands follow the object in question and animate the position of the object. I have the IK control of the hands parented to a locator that has a transform constraint to the objects bone. That way I can animate the position of the hand freely even when it's…
I think the hands and feet look huge because of the focal lentgh the shot was taken at. Notice the size variation in the hands, the further away hand seems more in proportion than the closer hand. If anything, the forearms seem too short for the hand size or something. The big toe does look funky to me as well. I like your…
Here are some new screen shots with the textures I've made. I haven't done lighting in the level yet but the most important thing here that I would like people to look at are the textures so I will post the links to them twice. These textures are hand painted with baked lighting in max. Let me know what you think! Thank…
The girl's left hand seems to be in a very unnatural position that doesn't seem like it would occur in her pose/stance. The arm almost looks like it's half broken in order to support the hand's position. Other than that everything is quite good, and far beyond my capabilities. EDIT: on a second look the hand issue may be…