im looking for freelance animator to animate hair meshes ( only the hairs) the hairs meshes made already the hairs are lowpoly tech made by planes not hair and fur modi ,so i only need thats hairs to be animated like wind movement i work only with 3ds max , if anyone interest plz msg me ,thank u .
Hello! I'm a freelancer looking for part/full time work. Have over 5 years experience in Zbrush, Maya, Substance Painter and Marmoset. Over a decade in photoshop. I specialize in stylized character, creature and prop creation. I will leave a link to my portfolio below. Feel free to reach out with the method of your choice…
This is for the iPad wip! Looking for some critical eyes, and suggestions or ideas you know who you are :) in game *older version :http://toucharcade.com/wp-content/uploads/2010/03/HarborMasterHD.jpg PNG: http://www.kirilot.com/OS/roughinit.png
Please select which of these ideas for a light armoured SAS soldier you think looks the most appealing for a character you would put into a game? Feel free to let me know why you made you choice.
Hello there polycount Project Dystopia is a 1984 inspired social survival game set in a miniature brutalist city. Environments include residential blocks, factories, mess halls, offices and underground catacombs. Level design/texturing is a + but we are primarily looking for hard surface modelling for props and…
-You are going to be in the 100 draw call range so plan accordingly. -The hotter the device runs, the shorter the battery life. Just hitting your target framerate is the minimum. If you want the game to last more than five minutes you need to reduce the heat to a minimum. Often that means reduced shader complexity.…
Hello guys. I'm looking for concept artis for colaboration work for Dota 2 Workshop. My workshopfile: http://steamcommunity.com/profiles/76561198059029964/myworkshopfiles/ you can contact me in skype: splasher40 or add me in steam
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…
Hello take a look at some of my work. http://kasatikov.daportfolio.com/gallery/260469#3 Want some freelance job in modeling, texturing. Using 3dsmax, Maya, Photoshop, Zbrush Contact me with alexandr.kasatikov(at)gmail.com Best regards, Alexandr