Dekard, bring a printout of your paypal reciept and bring it with you to the event. Hopefully we will have a list of names from paypal, but that is on Tony's end as I will be demoing and will not be at the door:) We should have the new site up soon, with more info to go along with it! Thanks guy's for checking this out,…
If you bring up a Scene Explorer and turn on Sync Selection (next to Lock Selection button, to the right of Selection Sets), it'll do this. Make sure to bring up the Scene Explorer via the Menu Bar, and not the Select By Name dialog from the toolbar, because the Select by Name version doesn't have that option and closes…
i found this cool Starcraft creature concept and im trying match it and or improve on the design. Any tips or tricks to bring out the small details and add to the design? :)
Just heard on the tubes. Few hundred? Hope everyone is ok. Brings this back to mind: http://www.polycount.com/forum/showthread.php?t=97910&highlight=ea+layoffs
I'm using very simple, already UV'd meshes and bringing them into ZBrush to use as an IMM brush. Is it possible to create a IMM that preserves the original mesh's UVs?
This is super dope, Fletcher. One thing that has always bothered me about this model is the face. Some of the stuff is just personal preference, but some of it just looks inaccurate. Here's a quick liquify paintover: Description of what was adjusted and why: - I pulled in the shape of the head overall so it wasn't as wide…
I've started to deviate more from the original design of the town - adding in a couple of new buildings and changing the scale of certain places. I want each part of the town to have its own sense of character. I've also been experimenting with rocks. What type, colour and scale to use? What is the real life equivalent for…