Starting a new scene with hot sunlight, sandy beaches, pretty flowers and a warming sea. Here are some reference images that I'll use. Feel free to make a suggestion.
okay, it would be greatly appreciated if i received input on how to polish the flora textures i've created in these composite maps, particularly the spec and gloss map. as a reminder, this is for an rts game so the perspective will be from a high angle. here's what i got so far: composite map (diffuse): composite (spec):…
Yo, I'm loving this environment! The flowers are beautiful and the scene is just very stunning in general. A few areas I'd like to point out for consideration: A. Your camera angles seem low in general, especially when looking at the wagon. Main camera angles should generally be done from eye-level, unless there's a…
EricElwell thank you for the words. Fantastic shade city you've got there. An attempt at an "iron tree," something I had thought of a while ago. Each thousand years it gives off a single sword flower. At the core of the flower there's a magic sword -- it's just a hilt, but the blade will materialise "in a time of need." I…
Really nice work. I'm loving how soft the shading is. The quality of the foliage is top notch too. If you're planning on fleshing out the scene a bit more, I'd suggest adding some more variety to the grasses and flowers. For example some other colors of flowers, and maybe some tall weeds, narrow bushes, etc. In any case,…
true! i was gonna say exactly what Sup just did. from the side view, it seems like he's picking flowers int he field or something if its a punch, like i think it is, the lower arm needs to be closer to the chest. ie. the fist needs to be near the chest, elbow position might be fine. also, the other arm should pull back…