@ _Eclipse_ - Wait no more, textures have arrived! I've kept the nose at the same detail level, but I simplified things in the diffuse. The fate of my normal map currently hangs in the balance. @ sir-knight - I was struggling with the colors a alot, however while working on the textures, I had a bit of an inspiration and…
thanks guys thats alot more like it :) the problem was that cholden wasnt really explaining himself very well. i dont mean to sound ungreatful but.. "get rid of that crap and make it look like this" although it tells you there is something wrong , which i can plainly see. it isnt helping me to know what to actually do to…
I am making a massive rocky mountain scene straight out of the Lord of the Rings movies in ue4 and i want to use a cool texturing technique i learned from a youtube tutorial to give various rock faces a varied look using, lets say 4, different rock textures, parts of each masked out from world space normal map selections.…
Hey guys, over the past month or two me and my lovely partner in crime Oranghe! have been doing some art for a friends XBOX 360 game. He made his own engine! it now supports lightmaps, Alpha/Diffuse textures and soon to have Fog :) ! Oh and it used BSP as a base so NetRadiant was the tool of choice to get things going. The…
some samples this is actually for my indie game but heck why not ^^ ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and…
LAST Update : Hello guys I posted this also on the CryDev and as ask by someone in the WAYWO I make a thread for this street project. This is a mini level based on the idea it could fit as a background in a side scrolling game. Like escape plan on PS vita. I also made it to have more in depth knowledge of the CryEngine…
I've recently finished a very large update for this asset, so I'm trying to draw in some attention to it. I'd love to be able to get some feedback on it. So far it's gone thoroughly unnoticed. Asset Store This asset includes eight stone models, each with highly optimized meshes averaging only 100 triangles, and over 80…
I think you have some good stuff and comparing the old stuff to the new, you are improving nicely. I don't think you should stop with what you have, because you're right at the point that the next few pieces you do, will steamroll anything you've done in the past. So don't relax keep pushing! The layout is good, I…
Once again I forgot to update this thread. A lot has been done! The retopo went smoothly, I used to struggle on quadrupeds around, well, their legs. I studied other models and managed to find solutions that fitted my needs. Some of the parts I'm not too sure about are the hooves and the ears--I feel like they are too high…
Right, maybe i should have phrased it better. You'd want to find a method that works for your needs and that is efficient. So again, while photo sourcing is a legit way to do things, it is generally more difficult to work with them as you have to generate everything from the diffuse. And with PBR a straight up diffuse wont…