I want to access the reset option inside a custom attribute. I look at the code like this: <p>def=custAttributes.getDef $.modifiers[1] 2</p><p> custAttributes.getDefSource def
</p> if I try to look for it, I find that I cannot find it! </code></p><pre…
Wow guys, thank you so much for the feedback. I want to boil this down a bit and fine tune it. For the purposes of my specific project. I've been programming for more than a decade, although not on games, and I understand the difference between a realistic and unrealistic project for an indy to tackle. I've been in the…
Got any more of those sir Wilson? Since this thread is related to the freelance / startup business(which is almost like a freelance but there are more things to be done then just given jobs.) I was expecting someone to come up and share his story about what he experienced (besides the agreement.) When he was either…
Something to note is that Epic doesn't work this way. They don't use texel density when creating an object. What they do is create all of their textures at a single size (currently it seems to be 4096x4096) and then go through and set the LODgroups and LODbias to resize the textures for different platforms and appropriate…
From what I've seen, yes, these features and the older tech demo that showed off Crysis 3 tech will be coming in the update. Crytek is doing away with some free SDK restrictions(like working offline), but they haven't said anything else. I'm pretty sure the free SDK has all of the same features as the licensee version,…
Thanks everyone for the replies. I think the voxel terrain engine is the idea I was thinking of for creating the caves in Unity. My brother is doing all the coding.. I'm just the artist! :) Which is why my question sounded so generic and uninformed. After researching like crazy with a few of the keys words from this post I…
Because I will turn the whole scene from max into Unity enviro, modelling deformation by hand will be time consuming and doing all this in Unity involves coding and custom shader work. That is why I intend to do all sorts of deformations in max and bake it in Terrain model without using high end plugins etc. Besides all…
Cheers Bek. Really helpful. Especially the text layer idea. Thanks for all the response guys. I'm sure this thread will help quite a few people out now... I'm interested in Muse. I checked out the features on the site. Seems really good. But do you seriously have to sign up to a yearly subscription to get it. Noticed there…
Cool thread, poop! I think most people are aware of the shaders that I've written (since they've been there for awhile) - but here's the link anyway: http://www.bencloward.com/resources_shaders.shtml And of course there's ShaderFX which allows you to create pretty much any shader you want using a simple node-based…