Here it is the hair. Been learning xgen from Tom Newbury gumroad tutorial, it's easy to follow and get the hang of it quickly. The renders are with just a quick Arnold shader I need to improve it more later. might do the final render on maya
Hey guys! I'd like to share a cinematic character i did based on a diablo 3 monk's concept. Software used: Maya, Vray, Zbrush, Mari, Photoshop. Hair were done inside of Xgen for Maya. hope you like it!
Commenting to follow your work. Looks fantastic. I was recently doing a lot of RnD on hair using Xgen and find it very difficult. One of the hardest aspects of asset creation I've come across. Can't wait to see your tutorials!
A lil update, to my realtime chimp character. First pass of the haircards. So i'm focusing on the hair near the head first. This is a workflow i'm still experimenting with and i see a lot room for improvement. #xgen #Autodesk #photoshop #3DModeling #gamedev
The hair primatives are all grouped at the guides at the temples and all spread out on other guides. Did I run the guide setup for the clumps wrong? WIth the clump off the hair at the temple doesn't even touch the scalp mesh. What is going on?
Thanks for replying. As far as I know, there’s no hair on the opposite side…? I could be wrong though. The low poly hair cap is certainly only one sided, but would that stop an interactive groom in XGen from generating them through/on the other side?
Some updates on the Buffalo/Bison beast creature. The eye colour is adjustable in Substance. The fur was made in part with Xgen (the larger bottom chunk) and Interactive groom, I found that using splines is quicker, but Interactive gave me a lot more hands-on control.
Interesting move from Epic to acquire Shave. I hope this will lead into some progress on xGen. https://www.unrealengine.com/en-US/programs/shave-and-a-haircut/shave-and-a-haircut-v9-6-for-maya [mod edit: because I hate fun, I changed the title to be more informative}
Just finished this personal project. Original concept by Claire Hummel. Visit my artstation for more high res views! https://www.artstation.com/artwork/RW6DD Modeled and textured in Zbrush, retopo'd in Maya, fur done using XGEN, and rendered in Renderman 21. Final edits done in Photoshop.
Hi PC! Happy to finally post this personal project I've been working on for a while now, a fan art of Megan Tarash, from Brandon Sanderson's Reckoners books. I've heard the audiobooks by Macleod Andrews so many times now and every time I listened I thought I had to make a little tribute to this amazing world and…