When character modeling I tend to use mostly Silo/Zbrush/UVlayout and avoid Maya until the very last cleanup and export stages of a model. Recently I'm doing a lot more environment work where I pretty much have to use Maya for the majority of the process. It feels horribly clunky after using Silo for so long, so I'm…
Hey guys I'm switching back to maya from max. Last time I was using maya was back in 2008 and the only mel script that I used was mjpolytools. I was wondering if there were any new very uselful mel scripts(modeling/UVing) that I should get. For example in max "textools" is an amazing script that I can't live without. Thanks
Thanks for your answer. That's what I am doing in the moment. Deleting segments by hand. And yes, using other apps to get this done is an option as well. But above script is kind of helpful for a bunch of tasks. Cleaning CAD data could be easier with it as well. The strange thing is, that the script worked once, but hell,…
Hello! This is my first post on polycount and I hope I post this thread in the right place. I wrote a script yesterday which makes it possible to batch bake normal maps in Maya. A few artists at The Game Assembly, where I study, got frustrated having to bake all their maps manually when working with complex models such as…
I'm currently optimising some very tri heavy meshes and wondered if something that can be scripted to sort a bunch of selected meshes based on their tri count. I have found this script that sounds like its the exact sort of thing I need but it doesnt seem to work.…
I was pointed in this direction by my teacher earlier today. It's a nifty little script that you guys might like if you don't already know of it. Instead of adding your support edges with Connect and Swift Loop you can just run this script in your modifier stack and it's completely nondestructive! Not sure if you're…
Hi. I have just released a new object placement script for max. The script simply places instances of a selected object, to the surface of an other (target object), fallowing a spline. You can find more info below: https://www.youtube.com/watch?v=-jrH2iPTf2Y https://www.youtube.com/watch?v=QSxmaclii9g…
So I have a basic maxscript or command that I am building out a context sensitive script with later on which is here: if selection.count >= 1 do<br> collapsestack selection Which works as intended when Evaluating it through the script editor. It will collapse the stack no matter what down to my editable poly. Which is what…
I try to open up the color id script in maya 2016. I did not install the suite in the default direction, but changed the path in the settings.ini and the script editor aswell. When i try to run the script, it changes the path to a weird name. So i can't run it... Screens: Thanks in advance!
Hey there! I'm working on an assignment for school and i'm having trouble getting some of my scripts to work. Right now i'm trying this really simple (so i thought) teleporting script. http://wiki.unity3d.com/index.php/Teleporter var teleportTo : Transform; function OnCollisionEnter (col : Collision) {…