Chung Kan ArtStation - Blizzard Entertainment Lead Senior Artist Michael Vicente ArtSation - Blizzard Senior 3D Environment Artist There are no hard-'n-fast rules when leveraging concept artwork as inspiration, pretty much choose those aspects of a particular piece you've an interest re-creating via exploration,…
https://www.artstation.com/artwork/LRzL2K3D interpretation + expansion of a concept by Anna Podedworna.More renders/ turntables are on the Artstation page.
Haven't posted (or made any) personal work for a couple of years now. So thought I would join the current challenge on Artstation. Here's my thread on Artstation : artstation I would love to get some more input in general. (here, artstation or PM doesn't matter ;) ) Here is a quick render of the latest line-up.
you've got too many straight 90° angles and too sharp edges overall. on Overwatchj everything is nicely angled, or beveled to chunky 45° with soft edges to catch highlights nicely. Check out the overwatch high poly renders on artstation.
My latest portfolio piece and this time the concept is from the amazing Betty Jiang. Tried to replicate her smoke animation as well which was a lot of fun. Check that out on my artstation. My artstation: https://www.artstation.com/jacobodding Her artstation: https://www.artstation.com/artwork/8XQ0R