When you say you're saving the map in the UDK engine folder, do you mean in InstallationDirectory/Engine? You should keep all your maps and game content in InstallationDirectory/UDKGame/Content. It looks here like the map cannot find the packages associated with it.
my first bet would be to look at script spot for some asset management script. Because one could access all used bitmap urls and copy the files to a new folder. anyway I searched the web and found:* * http://forums.cgsociety.org/showthread.php?t=527443
hmm i commonly place the textures in my unity project folder, reference those textures in maya or max (so i set up my Materials in max or maya and apply it to the model) and export as fbx w/ materials and in game, the fbx will have the material applied.
Hi @Kushy, this sounds like a new one. Could you post some screenshots of the problem? If you can send me the scene I will look into it further as well. Easiest way to do that is File -> Export -> Scene Bundle, and then zip up the .tbscene and /assets/ folder
I deleted my prefs folder and avoided using the first script again. If you use this one: layout -e -height XX ShelfLayout; //replace XX with desired height in pixels You shouldn't have any problems adding or reducing height to your shelves.
I think you just need to name the shader properly. Look for Shader Settings in the panel on the left. Path = FolderName/ShaderName. If you use the same folder name for all your shaders, then they'll be in their own rollout when you choose the shader from the material.
Just in case anyone experienced or was about to experience tha same headache... My activations would keep failing. I upped a zip of my zbrush folder and pixologic traced my misery to the Draster Zswitcher plug-in! Haven't checked for a new zSwitcher plug in yet.
I deleted everything in this folder about 30 minutes ago. Back up to over 40gb. I know I can change the location of my scratch discs, i'll give that a try, but if It just adds files at this rate, my second drive will be full in no time.
Hi CJ, I use files out of a Google Drive folder, too, so that shouldn't be the issue. I only turn Drive on after I'm done working, though, so maybe try turning Drive off while you're actually using Quixel.
Close down Maya 2016. Rename the prefs folder in /documents/maya/2016/prefs Change it to something like prefsOLD Start Maya 2016 it should detect that prefs is missing and it will discover your older version and ask you if you want to use those preferences.