Today I needed to look at a tutorial I remembered seeing on cg tuts. So I type part of the tutorial title in the search box and hit search... I get every tutorial on the site as a result. So I try another keyword, and another. And another. Search is well and truely fucked. In frustration at the shite search function, I…
Books are generally out of date by the time they get to print. Maybe you're watching the wrong tutorials. How have you found the ones you've been watching? We have some good resources here. http://wiki.polycount.com/wiki/Tutorials Edit... beware though, tutorials are only as good as the experience level of the instructor.…
Oh god damn there are not enough good lighting tutorials. There are some general "principles of lighting" in the vein of art fundamentals, but very few practical tutorials by dedicated lighting artists. Noone would tell you "you don't need sculpting tutorials just follow these fine art fundamentals" - because ultimately…
Sounds like you should give ZBrush.info a good read. Polypainting tutorial: http://www.zbrush.info/docs/index.php/Paint_It%21 Maya Transfer Maps tutorial :http://www.tutorialized.com/view/tutorial/Use-Maya-Transfer-Maps-Tools-to-Create-Normal-Maps/25213 I found both of these using Google, it's always a good place to start…
3d Total has some good tutorials. Unfortunatly nothing for Blender (from what I can see.) http://www.3dtotal.com/ If you are a student, Autodesk is giving students a free 3 year license with a valid school e-mail address for pretty much any program. http://students.autodesk.com/ Cgtuts+ has alot of good tutorials as well,…
Here are some tutorials you can look at Ego farms is pretty nice. http://lounge.ego-farms.com/showthread.php?t=322 3d palace http://www.3d-palace.com/ Most of them are worth the wait. I thought the tutorials for XSI are better than the ones for Max when showing off sub d on mechanical objects. The other thing you could do…
Hey I think most of us have been in this position, I certaintly was and managed to overcome most of these thoughts. A fully detailed rifle would of taken me 3 months to create, now I can probably do one in 2/3 weeks. (High poly and started the low poly). However by professional standards that is still ''slow'' as good…
For a TF2 model like this proportions are required, but not 'so' much anatomy. As long as you follow good base orthos on the type of build you want for the character you should be fine, but once you get into sculpting and texturing full blown anatomy is a must, and it takes months of a daily hours of sculpting to get…
Hello, I am going through this tutorial at Pluralsight and trying to export my highpoly mesh Zbrush4R7 into 3ds Max 2017. I am following instructions in tutorial but the end result isn't what I expected. Could someone help me with this problem as I am just getting to know Zbrush and this is my first time I'm trying to…
[ QUOTE ] Here's another tutorial for maya 8 and higher, i usually up the samples to 256 like he does and haven't seen any issues. http://www.game-artist.net/forums/spotli...chemist101.html [/ QUOTE ] Hah that's pretty interesting. fogmann noticed what the author of the tutorial apparently didn't. The first half of his…