Yeah leveling doesn't take long, fortunately. 20 is the character level cap, but you continue up to level 30 with the stat called "Light." Getting up to 24 isn't very hard. Getting past 24 takes a long time. Good luck getting past 26.
No, one 1 32 bit image is likely more efficient, less texture calls. However, 1 32 bit image is the same vmem cost as as 2 24 bit images. When we think about it that way, we can do some cool stuff with two maps: 1. 24 bit full color spec 2. 24 bit combo map R. Gloss G. Glow B. Reflection mask Or any other creative…
Wow I'm honestly really surprised. I thought people's quotes would be closer to mine. An entre 24 hours? Do premise tiling textures really make that big a difference? This is nothing more than a weave pattern? Perhaps 1.5 hours is a stretch, but 24 seems just as exaggerated.