Im pretty new to this style of creating buildings using the modular chunk method. I had some questions about it. This is the way im doing modulars. Is it better to have modulars in smaller chunks ie windows, dividers, etc. Or in medium size chunks like a whole wall with windows already embedded in them? The reason i say…
My goal here is to create a set of modular assets that i can use to create several buildings in a small industrial complex. The complex will be put together within the udk. I look forward to your suggestions!!
Hey man! There are a number of ways you can do this, there isn't right or wrong. Remember that you don't have to follow the concept one to one, so if you need to adjust some stuff to make them more modular friendly, definitely do it. How I would do this: - The center piece would be a unique piece made out of tiling…
I have considered going modular but I opted against it since there wouldn't be a lot of reusable meshes in this particular building. Should I go modular even if it means building modular pieces that are only going to be used once? If so, how would that improve my efficiency? And if I am right with doing it this way, how to…
I started this topic especially for understanding process of creation modular environment sets. And you guys really helped me. Also I found great brakedown on the Polycount, check it here: http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1 I tried to recreate my building that I already had as…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
No scale issues here :poly121: I know what the problem is. The FBX export script I use is scaling my fixed grid to UDK units. The reason I use the fixed grid is for modular work on a large scale: This pic is my actual height map exported out of UDK. I could just build "kits" and build them into the terrain in UDK but I…
any help guys its important for my subject :) theres around 10 question all related to 3d modular. please help me you can answer it here : 1- What is the
better way to match the modular pieces element model with independent pieces
elements of the environment? 2- Nowadays
there is snap tool that allow snapping using vertex…
I'm looking to create 3D stylized assets and props of various Solarpunk styled scenes like this example: (source: https://www.artstation.com/artwork/dOxBwe ) STYLE I'm targeting a cartoon/anime stylized style similar to "Valorant" or "Borderlands 3" or "G.I. Joe: Operation Blackout": Another example of the targeted…
Ok so lets anwser some questions: 1. 20 map slots in in 3ds max: - Those 20 are just preview slots and actually 3ds max supports an unlimited number of material slots fyi ( This will never be an issue though) 2. Texturing a building exterior: - You can handle this in several ways modular or modular combined(better for…