I Feel like my sculpt is done with the Primary and Secondary sculpting phase and all that's left is the tertiary details.Feel free to point out any obvious mistakes in the model which i cant see. Also i have no clue what to do for the tertiary details (if there are any,Skin pores?) Thank you :smile: Edit: btw i use a mouse…
Hi ,i want to show some of my better sculpts to the polycount comunity, I started sculpting 2 Years and 3 months ago and use zbrush to sculpt all my Characters. The couple and the sexy girl al still WIP ,want to finish them in 3 weeks :) Here is an sculpt i did for an cghub challange an Gargoyle girl…
Finally finished my tribute to Akira Toriyama, Tori-bot. Sculpted in Zbrush and printed in resin on an Elegoo Mars 2 pro. Available on my Patreon, Gumroad and Ko-fi.
i never sculpt before a texture so if i need to sculpt i need to learn the basics to sculpt a tree bark. do you have any suggestions how to sculpt a good tileable tree bark texture
I am having an issue when sculpting in Mudbox. As you may or may not be able to see in the image, when I sculpt I am getting jagged geo and it isnt sculpting properly. I subdivided the model in Max and it mesh smoothed perfectly fine. Now in Mudbox when I sculpt it isnt giving me a smooth sculpt. Does anyone know why? Also…
Hello , I've been learning sculpting in blender and zbrush since September 2020. In this thread I'll be mostly posting my daily sculpts and maybe some texture work as well, so I'll be able to track my progress. Of course any feedback and critique will be greatly appreciated.…
I am sculpting a very large model, so I have split it up into segments/separate objects. Does anyone know of a method/software to seamlessly sculpt accross multiple meshes?
Hi! I need more practice on head sculpting on Zbrush, but I have learned so much by sculpting this face. I also tried to play with some polypainting. The hair is a bit of a mess. Feedback and critique is appreciated! :D