fuck the super program, just gimme something that isn't riddled with bugs, and has the basic functionalities for modeling and UVmapping, and with a nice minimalistic UI.
Hi I was wondering wich for you is the best tool to approach the uvmapping texture seams , so far the biggest problem to me is to make perfect seams on a texture when I have separate uvmap coordinates pieces .... So it would be easy for me to use the clone stamp tool directly on the model from Photoshop , but I dunno wich…
Ok seems the problem resposnible for that is the caustics shader it gets double uvmapped on detached parts of the texture , to avoid that it needs to be one single pelt texture ....
if he has the uvmap in his alpha channel it's just an option in the diffusemap that turns everything brighter but the wireframe, so that would be my first bet :)
the base model and uvmap made in 3ds max, the ornaments in zbrush. the mikro details and all the textures in quixelsuite thank you for your question final_fight