Yup. XNormal allows you to bake the polypaint colors of the highres sculpt onto the low poly. You just need to 1. Export your polypainted sculpt with polypaint turned on (decimation optional, but if you do be sure to enable the 'Use and Keep Polypaint' option under the preferences) 2. Uncheck 'Ignore per-vertex-color' in…
Polypaint and texture maps are two different things. If you want to paint directly on the map you should be using Polypaint, and only use the Texture Map sub-pallet when you're ready to convert it. When Polypaint is turned off, the tool will use the currently selected color and material (which makes it a quick way to…
Quick and easy (probably). Got a mesh, want to polypaint a pattern onto it that I've made in Photoshop, saved as a jpg. Load the texture (black and white), add to spotlight, turn on polypaint and set my brush to RGB only. When I paint there is no black paint applied below. There's just nothing. Am I being stupid here and…