This week I have been mainly doing research for reference material and training on ZBrush since I haven't used it for almost 2 years. I've also been refining the main shapes of the building, but nothing really interesting to show on that side. Here is the first texture that kind of defines the style and colors where I'm…
I've had a bit of a break from him, but I've gone back and redone the head. I went back a few subdivisions, defined the facial structure alot more, and also went in and refined the shape using the flatten and pinch brushes, to make him look less blobby. Before I go in and add the stone, I want to make sure he looks right…
This is comming along nicely! I love the concept :) As for your current progress, I think you need to define her buttocks some more, at the moment it looks like she's wearing a diaper. You might be able to do it by difining the groove between the buttocks(not sure what it's called in english) some more to help get rid of…
jocose: That's not exactly right. :\ That is a 2d art tutorial. In 3d: Specular maps define the brightness/color of a highlight. Gloss maps define the size of a highlight.