Right guys the project that I was doing is now coming to a close, these are the final images that I have for you all: Image - 01 - Finally render Image - 02 - Close up of upper body Image - 03 - Close up of lower body Image - 04 - Armor Plating Image - 05 - Other angles This project was fun for me to do, I thank all who…
Performance wise, grass does eat alot of your draw calls/poly budget. To have good looking grass fields, you'll need to use a tilable grass texture and grass blade texture that pretty much have the same color and brightness. This would help avoiding the player noticing the transition between the grass model and the…
Try making the background static so the software generating your GIF can optimise it out. This optimisation writes static pixels once and reuses them for the next frames until they change, reducing filesize. The animated background you have in there isn't doing anything really important to complement the subject anyway.…
This is the best kind of advice and the one I use to most when talking to people. I've always been a believer of understanding and learning some of the artistic foundation skills, together with a 3D software, as (imo) the software will only be as good as the person operating it. One of the main things to remember is that…
Thanks for your comments guys...! :poly124: mmmh...I don't know for real (lol...I'm serious)...I've just placed two omniz in my viewport and assigned a standard material with a high specular exponent...simply, I felt that I liked the result, a result that allowed me to highlight volumes of the object, for a good…
Hey, thanks for the feedback everyone! JohnnyRaptor - Thanks. Yeah, she is definitely coming in at the masculine end of the spectrum. Thanks for the eye. Perhaps calling her an assassin is a bit incomplete as she doesn't really have the accessories you mentioned that would sell it. I guess that was more so the attitude I…
Greetings all, I am having an issue with Unity Collision meshes that I am hoping you can help me with. Before you ask, yes I searched the Unity forums and there is at least one person having a similar but not quite the same issue and it has not been solved: http://forum.unity3d.com/threads/138584-Collision-Help I am…
It's been ages since I updated this. After Christmas I got around to finally finishing the instrument panels, which are barely visible in the last render. for the last few weeks I've been trying different techniques to quickly make messy/random hoses and wires. I got some nice workflows down, I think I'll share a video…
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…