@pior What happens if you mark sharp all your UV-seams then apply an edge split modifier first? I'm pretty sure that process does not destroy the UVs of the object but should mean the splits are already present in the mesh before you run the Textool flatten to UV. It works on my really quick test object but with more…
Hello Blender thread! Long time 3ds Max/ Maya user here ... now learning Blender. I would like to consult the minds here on Polycount over some learning curve issues. As you can see I am getting major issues with my Anvil mesh in render mode displaying hard edges. The mesh displays normally with all soft edges in the…
@Udjani Thanks for the testing. I suppose I must be doing something wrong then in the process of saving out the normal map, because applying it inside marmo still shows errors. In case they're due to dithering, again I tried saving them out as 16bit TIFF and then in PS saving them into 8bit PNG. While doing this, I noticed…
Keyboard mapping is not based on function name, it's based on where the hand is placed and moves over the keys as you work. This means that certain types of 'map' suit particular HAND positions rather than naming conventions. For example, the following (subject to errors) are the key for the three main functions carried…
From the perspective of someone who grew up with Blender, the interface has improved by leaps and bounds... I can see how it would be more difficult for someone who's been a life long Max or Maya user. The thing is, any new software is going to require some effort in order to get up to speed. That's kinda normal. And yes,…
There was a script made for 2.43 that could do this, though you cant dock it anywhere and you have to run the script every time you want to find the tri count. I will post the code here as the i cant find anywhere that hosts it anymore. Maybe the code would give some pointers to people wishing to develop a new version?…
I think Blender has a tendency to break with a lot of geometry, just recently had two tris that got separated from a sculpt (1.5M object, really dense) and wouldn't display verts, just edges. Couldn't select them except in edge mode. You could test by deleting loads of geo and see if it snaps or not then. Also check the…
First off, xrg's videos are awesome and a big reason I wanted to pick Blender up and give it a try. kat's tutorials were also helpful for clearing up a few points. I've been trying out Blender for the past couple of days. I think I'm having similar hangups as SHEP did coming from a background using Max. I was foolish at…