If you use Shift+D to duplicate the object it will have all the modifiers and such on the new object, however you would need to go apply the modifiers from the settings panel. I assume the goal is to have a copy of the original, unapplied model for backup purposes before making additional changes to the new version with…
@Jakro there's a hipoly/lowpoly toggle in my bake addon, might be useful: https://github.com/leukbaars/EasyBake it works with both object and collections, or a mix of them (for example keep lowpoly as single object but hipoly as collection) ps this was called BRM_BakeUI before, I decided to rename it to EasyBake, it rolls…
I don't work with U4 but recall I had problems with using "mirror global" and local commands in Blender 2.5 . Mirrored object looks just fine in Blender but export goes always with flipped normals. Other 3d soft do it too sometimes. So a good habit is to mirror anything on sub-object/mesh level.
This uv-part sounds bit buggy. If you would obj export / re-import the object. Does it then behave normally? The uv-data is just part of the mesh data object and usually there is nothing magical happening when joining with another data block. Indices will get re-ordered.. How do the UV-s precisely change?
@wilson66 I have not used the OBJ export in a while, but I believe the names in the exported OBJ file come from the mesh names, not the object names. The object names are completely lost and blender generates some out of the mesh names on importing from OBJ. And if your target is substance painter, have a look at FBX…
do we know of any blender functionality to scatter/paint (instances of) objects onto a surface, aligned to face normals and orientated in the direction of brushstrokes? 3ds max advanced painter script or the builtin object painter come to mind. i know about the hairsystem/particle method to populate a surface but would…
Hi! I have a general hinderance now and then: Adding/switching between properties for multiple objects at once. For example adding a second UV map to all selected objects or make the second UV map the active one for all selected objects. In the past I would either do it manually, or - when facing an overwhelming amount of…