Im working on inventory and crafting, jetpacks are something you can make or buy :P MattLichy, that makes me realize how much I need to work on loading time. I wounder if there is a write up somewhere about how the minecraft dev got such fast mesh generation time, and how much data is actually loaded during any moment of…
Sorry, one more! I promise it's the last one on VDM ;) This time with a guide. We were trying to create some more practical, a real-world example of sorts, so we went for wall damage but this could very well be adapted to other type of stuff, even using a cutout with some fancy shader to render it over something else. The…
some progress on the SWF animation grabber: It pretty much analyses every frame and detects tweens based on transform change vectors (supporting: x,y,rotation,alpha,visible,scaleX,scaleY). Besides the tweens it also collects and renders each animated piece as a sprite into a texture map. At the end it spits out 2 xml files…
Worked on some sprite/ texture packing tools recently to improve my workflow with unity3D. Basically what it comes down to this time are some improvements for creating a Font tile atlas to use for a custom font Bitmap rendering system in Unity 3D. The problem with other free available tools that create a font atlas is that…
You guys... are seriously amazing. Do any of you have any books or video's you recommend for Maya or Unity? I just finished looking through this whole thread and didn't see much, just links, which I've glanced over but they are a bit too far over my head. I'm looking for anything from books talking about the different…
Been working on improving and expanding a signed distance field texture generator, originally by Jasper Bekkers, to whom all credit for the heavy lifting goes. Unreal and Source (and probably Unity with minimal effort) have support for these types of images, but I've not found many/any tools to render them correctly.…
Moderator note:if you want a higher chance for being front-paged, make a topic and include the link in your reply. I've seen a lot of cool threads around here recently, from LitSpheres to Snow blending shaders etc... It's a pity we wait to have proper finalized stuff to show it... So what about a technical wip thread? I…
I added a lot of gameplay related stuff in: Unity WebPlayer I created a pretty hacky event driven mission scripting system. Heres the mission code used for this demo: MEC.BeginAutoAdd(); //Main Thread MEC.CurrentThread("GettingStarted"); MEC.ShowDialog("WelcomeDialog1", "Oh hi there, welcome to Null Space. Lets start with…