WIP: Concept: Neox: Currently I'm trying out the Create Polygon tool to create the side profile, and perhaps extrude it sideways to create the overall shape. What I'm having a tough time dealing with is creating that fringe. I'm probably retarded or something. Just gonna keep meddling with this, see if it takes me…
Hello guys, First post on this forum and I immediatly start of with a problem! I'm working on my first model in 3Ds max, a Beretta 92FS. This is what I've got so far: http://users.skynet.be/bk334383/total.bmp And this is where the problem is situated: http://users.skynet.be/bk334383/trigger_hp.bmp And this is how it looks…
Thanks for the advice! Decided I needed to work on my workflow so modeled this red dot sight. I may sound like a noob, but this is the first model I have done where I have blocked out all the shapes before. I cannot stress how usefull it is! I also like to post on my 3D blog workflow stuff I do for future…
@ himadri_sm Kind of a weird shape but the steps to make this is pretty simple and short. I'm using 3ds max but any app should have similar tools to do this.. 1. create two objects, one with a sharp corner and another with the desired curve.. you'll want to maintain the same proportions, edge distances and number of…
Generally from my experience, the edit poly stack is both a blessing and a curse in that it allows you to go back like a group undo if you dislike the changes you made to your model, but as you continue stacking the edit poly, its like building a house out of sand. My model gets destroyed (w/o being able to undo) and…
Hey guys, I have a question. Is it normal that your HiPoly model starts to look like one big mess after a while? I'm cutting into my mesh, connecting edges, bevelling,... to make the Turbosmoothed model looks good. And indeed, I'm happy with the way it looks now but the moment I turn the Turbosmooth off, it really looks…
obliviboy: I'm not so sure I would point to that model as a guide for mesh flow, you've got tons of noob mistakes happening there. woody: your grip there looks fine, except for a spot or two, i mean are you worried that the wires look messy or something? It seems to look good in 3d, it could use some fatter bevels to give…
I am well aware of subdivision modelling but always though it's a part of movies/ animation pipelines. The all quad approach paired with Zbrsh subdivision and displacement mapping. Where lods are just subdivision levels. My guess it could be used in games too especially with DX displacement. But usually in my experience we…
Also... the "Cap" tool within the graphite modeling tools. Not to be confused with the cap tool in the Editable Poly tools. If you are using 2012 though you are screwed. They seemed to have broken this tool.…
That image is really small so I can't make out exactly what the details are. However, if I were going to model something like that, I'd first model a plane behind it with that grid pattern. Then, on top of that, I'd create splines to trace out the shape. I'd make them renderable in 3ds Max (you can loft a shape along them…