This is slightly off topic. But something which is really bugging me! Anybody know how you would set a material by default. So every primitive object I create will be a default material as opposed to the 3ds max standard random colour thing. Obviously subd modeling has you creating new objects all the time so having to…
Hi everyone ! I'm new here, and I got a noob question about 3Ds Max, but don't want to create new thread. I used isoline display in turbosmooth modifier. everybody know what happen when collapse, or export the mesh with Isoline display mode turn on. every time I want to export the high poly mesh to other apps, I have to…
Hey guys. I was wondering if a lot of the techniques being used in this thread are just as easily applied to Softimage? I figure the basics would be, but what about some of the more advanced modeling tips such as for speed modeling? Does XSI or even Maya for that matter lack some tools that 3ds max comes with, and if so is…
Great series of posts Perna. After doing this for awhile the approval process seems like the most important thing that I have been pushing onto the guys that work with me. Even in a studio other departments (animation / scripting / etc) all need to work with your stuff and you wind up having to treat it with the same…
In Bitmap's tutorial for making a circular hole in an object he mentioned that he used a script to make the edges circular, or that you could use a spherify modifier in Max. In Maya you would either select the edges and convert to vertices, or select the vertices themselves, and use a "sculpt deformer" under the…
chainmail is easy, you just have to create one tiling piece that you can use to make a huge space, i did a knight kinda guy once who had a lot of chainmaill, worked pretty good. As its for a game thats not been announced yet i can't show much i created lowpoly plane rings, arranged them as rings of a chainmaill are…
The workplane is a portable coordinate system. Say you want to place new geo on the side of your mech. Select one of the polygons on that side, hit the hotkey to move the workplane there, and now Modo behaves as though the workplane is the default grid. All new geo automatically orients to it. It's like the temp grids in…
Oh okay. Because I learned this method in university from some hardsurface artists at crytek. I also use a script from one guy there, so you can easiely change smoothing groups to speed up this process. I know there are many many loops who are worth it, but the pcs right now are stong enough to handle this. I love this…
So I'm almost done with my first car and the only thing I need to finish is the headlight. I'm not sure if it a right thread to ask because my problem may be material related rather then subd related. I need my headlight to look like this - It's pretty late here so my brain only came up with making a plane, slicing it with…
Hi 3ds max newbie here. Sorry if this is an obvious question but I'm stuck. I'm trying to carve a design into a wall by using shapes derived from splines I've traced out: Is booleaning the way to go? I have 2 questions with that: 1. How do I preserve the contour of the splines when I use "normalize spline"? I'd use "edit…