This was the art test I was working on as well. I was under the gun and wasn't able to finish it since I had to learn max for the test. :) But I think I did pretty well for picking up Max in and getting 3/4 done in 7 days. :D Hopefully they can put me in an internship spot or entry level since I got some maya experience…
I like the map GoSsS, looks good. Good progress Armanguy. Was trying to get this done before dom war 3 but with my 2 week old daughter taking up most of my time I just couldn't quite find time to do it. I'll probably finish him off after dom wars is over. 5380 Tris so far and more to come with hair and some other bits of…
Hey Tinman that creature really kiss ass. Madartist can I get one in red, looks nice. Xeno that Kenpachi looks really good, I love how you kept him looking so close to the one in Bleach. Illusions thanks for the feedback. The gun was designed for a cg film I wrote up for one of my Senior Studios projects while I was in…
No, it'd still be one UV set. You'd just UV map it so that those areas you've got laid out now would fit into small (say 8x8 or 4x4 pixel) squares of colour. Just scale the UVs down and put each area inside one of those blocks. So if you had a 64x64 texture, 3/4 of it could be the eye (48x64) and the other 16x64px could be…
Lots of love for this thread right now. El Z0rR: Would probably look even better with color =]. Design-wise, I'm not sure why its head is looking down. Wouldn't it want to see where it was going? Unless you plan on it being up and its down for easier rigging. Japhir: Nice finish. I agree with vahl, you're cruising on…
spend like 3 hours on this crappy model ;( in a rush.. its part of a university project... and ive got a week left to write a 70 page design document :O funfunfun lol :/ hooopefully ima make a movie after its all handed in.. but yea... tis all just a hazy dream :D tried to salvage my first ever character model to save some…
As most of you have probably forgotten by now I have been working on making a machinima using the unreal engine (ut3). Well I am happy to say we have completed the entry for the Make Something Unreal Contest. It can be found here http://www.treadster.com/doubleKill.html It's my first wag at doing something like this and we…
GCMP: I agree with Japhir, you have really big pixel density in very small piece of the model. You have a lot of space in the map where your stones are. You could easily throw everything those flowers use in that map(and scale them down while you're at it). And you should cut down the polygon usage on the flowers as…
HAI Thanks for the comment jason: i bet you made the other peeps in class orgasm with that model.i can imagine what your model must look like when compared to what college students (at the start of their classes ) do :D Looks great! Tho i think that that extrude on his armplate is unnecessary...i mean that loop which is…
That looks awesome, toast. I love the lighting. Been creating and getting the 'combat stance' animations into my game. Still need to get it so that the gun gets flipped to/from the player's back when transitioning from passive to combat mode and back. Higher quality xvid version available here…