You guys noticed the less amount of spec? Darn. haha. So ingame I tried uploading all my textures and everything but for some reason the item just isn't getting reflections. Though I looked over mask 2 and mask 1, It still won't shine bright like our star the sun Maybe this weekend I'll scan my eyes through, The channels…
You upload each item one by one and then group them as a collection on the Steam Workshop. I'm not familiar with the non-supported Source 1 particle upload process, but either way Valve is not accepting new particles until the Source 2 importer is out. Even then particle submission might not be available immediately after…
Hello all I just submitted this and would love any feedback from the community. Thanks! http://steamcommunity.com/sharedfiles/filedetails/?id=252800750&result=1
You'll need to use a sequence blend: https://developer.valvesoftware.com/wiki/Blend_sequence Your .qc will look something like this (UNTESTED, SO NO PROMISES): //Model definition Stuff ^// Ground animation requirements$sequence run "run.smd" fps 30$sequence idle "idle.smd" fps 30$sequence death "death.smd" fps 30$sequence…
@Shock very sadly to hear that kind of information , just started digging into this direction , nonetheless i'm 1 step closer to final. In fly version he will stand on the dragonfly) Any suggestions on particles? is it relialble ? or better just avoid them... and if some 1 know what kind of bug , that fly anims on fountain…
Hey guyz, my name is Julia and it's my first solo set for warlock. 1 month hard work finished. http://steamcommunity.com/workshop/filedetails/?id=295495649
Hey all, I'm thinking about giving one of my friends a small share of an item as a token of gratitude (he was very supportive). What is the smallest percentage? Is it 1%?