I've been working on a Sand King tail with Pipotchi but I'm having a poop time trying to rig the base of the tail. Copying the rigging didn't work for the base and now it'd overwrite all of the tweaks I did for the top of the tail. I tried editing the weights by matching them to his body but that doesn't really work…
If I understood your post correctly, then you simply agree that more stuff should be accepted and thus spreading the revenue to the extent of balancing with artists outside the workshop. Though that was never my focus. As I was comparing last year to this year. We have much more high quality stuff being submitted but less…
So, I have incredibly small amount of knowledge in modeling and creating items in general, but i have just really enjoy what little experience I have so far in modeling. After about a year now of depression and getting help, I am able to motivate myself to start modeling and animating, etc. As for my first little practice…
Congrats to the lucky guys who got their stuff in this chest! As for chinese themed, I think KotL is both chinese themed and has horns. So I wouldn't rule out the possibility of more chinese themed sets getting accepted. As for cleavage, it sells! End of discussion! But honestly, the set is top notch and the mount looks…
No actually it is possible to do cloth effects on any hero, whether or not they have a cloth based item by default. Point in case: [ame="http://www.youtube.com/watch?v=a0YIYQROe0k"][DOTA2] Phantom Lancer Feathered Naginata Soft Body Physics Test - YouTube[/ame] That being said I still don't think it's a good idea to…
"I can very clearly see the jaggy edges of the models in that picture, as well the smudgy texture in one the blue parts, the author was simply clever enough to play within the limitations of the the stuff to make things pop."- not true at all. "No shit, they get compiled."--no, you start with the 256 or you would get…