Hey Warren, I've definitely considered moving to UE4, it's been itching me since the release. I've been gathering information about UE4 and PBR and getting more comfortable with the idea of moving over. Also it's early enough in production so it still could happen!
I have been working on an environment based on the abandoned Crookham Manor school in Berkshire UK. The main goals of this project was to improve both texturing using Substance Designer / Painter and lighting a scene in UE4. I would appriciate any feedback to help improve this piece.
I've created this glass material in Substance Painter and have exported the textures using the "Unreal Engine 4 (Packed)" setting. Everything looks good Substance Painter and the UE4 Material view. The material has opacity and roughness values. However, when you view the material in engine. The opacity is working…
Looking for enthusiastic senior mentors in the following subjects, please have a good microphone and stable connection. I am available during the week after 1pm EST and flexible during the weekends. -Maya/ Ue4 animator -Ue4 blueprinting message with rate and availability
I've been experimenting with particles while learning UE4 and I have a curious question. Does anyone know if it’s possible to have a particle system move along a custom path that you setup yourself in UE4? Like for example, let’s say I wanted my particles to flow along a curve or a drawn path that I create inside the…
Hi guys. I recently made a 3D rendition of a concpet by Lars Sowig (https://www.artstation.com/sowig). This was my first time using UE4 to render my models. In the end, I spent more time learning the blueprint system. It was too fun. Any feed back would be great! Thank you so much for taking the time to stop by! :D RE2…