Just curious if anybody figured out a way to crease all hard edges in Maya at once. The shelf script undoz made only works in Maya 2015 and I'm on Maya 2014. If anybody knows of such a script and can link it that would be appreciated :)
Hi guys, I wrote a script a couple of weeks ago that allows you to make chains over a curve that you draw. attached is a quick visual ref Find the script here: https://github.com/XJZeng/ChainMaker Hope this is useful to some of you. Cheers.
how do i have 3ds max record all my actions into a script? what i want to do is ahve 3ds max record all my actions, then go back into the generated script and radomize some values.
Hi, This script does what you need on editable poly or mesh. It has option to select edges by angle. http://www.scriptspot.com/3ds-max/scripts/hard-edges Hope this helps.
I've used 3ds max in the past but I don't plan to return to this program anytime soon. it would have been nice if it was such a script for C4D as well and other scripts for a blender-like workflow. Thanks anyway.
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Before the graphite modeling tools were incorporated into 3dsmax they were a separate script called polyboost which I think is still available for ancient versions of max. There might be a separate script available on scriptspot.
Actually this script did the trick. now the faces are almost unified. http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons Thank you all for the helps I appreciate it very much.
Thank you EarthQuake! That took care of the problem I was having with another model also! I know next to nothing about MEL scripting, but that script targets the UV borders and hardens them? Is that correct?
Max re-topo works fairly well for a free script. http://www.scriptspot.com/3ds-max/scripts/max-retopo If you have a few bucks to spend, this is pretty good... http://www.thepixelhive.com/wrapit