You can use the Script Advanced Painter, it has a Hair Painter tool in it, which admittedly is pretty poor and all since it's a bunch of planes and alphas, but using a Spline and one of the countless Tools which allow you to 'plant' stuff on the models (per vertice or poly, etc...) you can get something workable.…
Sucker Punch Productions is currently looking for a mid to senior 3D Artist to work on our upcoming game, inFAMOUS 2. The 3D Artist will be responsible for modeling and texturing props, vehicles and much more! Must have Maya experience and would prefer candidates that have shipped a game (but not required). [EMAIL="…
You rock man. Everything is working perfectly :) One last question! :D Ok. So first off I've decided that my main usage will be your original script with retaining the current selection (the other one will be a secondary situational hotkey). Is it possible to make the script switch back to multi component mode? Right now…
Hello Gnoop, Thank you for taking the time to try the new version of the script. I'll answer your second question first. This is something I can add fairly easy. I will add a checkbox in the configuration to enable or disable it. Your first question however, is a bit more complicated. Before I started on this script, I…
Whilst visual scripting does share a lot of the same principles, they are absolutely not the same thing. Programming languages are systemic and can handle the same tasks as would be handled in assembly. They can build or extend any part of an application, can build an entire application from scratch, and generally include…
Version 1.12: Added new option: Edge ConstraintThis option allows you to restrict the projection of each selected components to the corresponding edge direction that is closest to the current projection mode and axis. Version 1.10: Hello! I just updated my script on ArtStation with the new features listed below. • Added a…
[ QUOTE ] Trying to bone up on mel and a few other programmy/scripty things to make sure I can do a job like that really well. [/ QUOTE ] Learn how to write shaders too, i noticed in my last round of job hunts people are really impressed by that sort of thing in addition to scripting. Also if you're a maya guy, id…
IME it's not necessary to edit some file to link to a macro, just try putting a whatever.txt into Zplugs64 containing the commands you want to have triggered and launch that once from the ZScript panel. it'll create a *.zsc and run from now on on every startup. search term startup script on ZBC should yield some results.…
This is the only feature that is stopping me from using this at the moment, which osman mentioned: -opening multiple files and being able to dock/move them around etc. That one is a huge deal-breaker for me. Other than that, your UScript editor is great! It pretty much has everything I need to script all my classes. Keep…
There is a very fast workflow in Blender to simulate smooth intersections of booleans by using offset cut. It does not create nice geometry, but it works visually. Is there any sort of script that can replicate something like this in 3dsmax? If I export meshes that have a Meshmachine offset-cut from Blender to 3dsmax the…