I got tired of making MacroScripts for Max for every small script I made so I made myself a script that runs other scripts. :) Similar to this one: http://www.scriptspot.com/3ds-max/scripts/scriptrun
I am pretty stumped by this , after watching a few people develop environments inside udk. 1) How would you go by introducing content to the udk? I currently import each static mesh separately, and build the world by hand. I have seen a few people import the environment built inside max to UDK? 2) Should I worry about…
Found the below instructions, posted 22.08.2014. However the paths look outdated (No SteamUserName folder for long time). Found the folders in new locations, but did not work for me anyway or may be I just could not find the "import SMD" option in Maya. Instructions 1. Close "Maya" completely. "Maya" needs to restart after…
This can easily be done with dockControl: http://download.autodesk.com/us/maya/2011help/Commands/dockControl.html dockControl -area "left" -content transferMapsPanel1 -allowedArea "left" -allowedArea "right"; Now transferMapsPanel1 is the incorrect name, so this is what I did to find it (hopefully you learn something):…
Scripting: Anyone here actually scripted anything on the latest Unreal engine? stop worrying about it. As of UE3 the scripting even has a precompiler. The first time I ever touched C# I went, "Oh. Microsoft copied Unrealscript." While I am biased, unrealscript has to be one of the most powerful scripting languages out…
hey guys i was wondering if someone can tell me if CompleteRedraw() in max stops a script until the redraw is complete or let's it continue the script before the entire redraw is complete? I'm having some issues with my grabviewport script and i think it's because of the script being faster than the viewportupdating on…
First thing you do in Modo. 1)Go to Mesh edit tab 2)press Mesh cleanup 3)press F5 4)find mesh.cleanup true 5)right click - map command to key Press the hotkey A LOT when you model stuff. The only way to work Second, symmetry is broken in Modo. You can do two things 1)Download Pushing Points toolkit (google it, it comes…
hmm ok, I thought thats what command did, never used it myself, as I am happy with the use of both standard and raycast polgon selection modes. What you could do is: * copy this code below to a script file and save it. * Then open a new custom toolbar, select the script and drag it to this toolbar. * Create the button as…
Thanks for the script! However I am pretty dumb when it comes to MAX script...I have tried MAXScript > New Script and pasted your code but to no avail. Also tried saving as a max script file. Am I doing this correctly?
You should tweak the normals on the tree leaf clusters. There are some max scripts in: UDK\Binaries\SpeedTreeModeler\Scripts\3ds Max The mesh utility script does a similar thing as the normal thief script, except that it's faster.