Hey everyone! So I'm working on this personal project, and kind of ran into this stump involving modeling assets for dynamics in Unreal Engine 4. I'm trying to have a house be hit by a missile. The house isn't supposed to completely blow up, just a portion of the house gets a big hole in it. I was wondering, is there a…
This whole PBR is based on removing AO from texture because engine already adds AO at a vertex level. I see no point for removing AO from textures that are for surfaces that don't have a complex vertex level to make the engine add AO on them. This ground cracks was just an example I used quickly from CGTextures. This…
Thanks! I'm not sure on the two-handed manipulation front yet. Currently the left hand can grab the whole mesh, and the right is free to do any and all actions on it. I don't actually do it in any of the gifs I've made so far, but I regularly do it while testing. It's good for extruding, the new face or edge can stay where…
well, how about the 1911 because its the most blatant of the bunch. ATM there's basically no material definition at all and it's covered in what looks like a stony texture. This is usually cause you plainly overlayed a large texture on the whole diffuse, which as you've pointed out doesn't bring a great result. I think…
Starting to block in a quest system - really fun to do this sort of thing, and something I have virtually no knowledge on. Doing this sort of work raises a lot more questions - like I mentioned earlier - and really is a big part of why I/We wanted to start something like this. Setting up little quests, figuring out "how"…
[ QUOTE ] While that is a very nice looking scene, and while it is outdoors, it isn't really what I would call a wide open environment. I was speaking more about large, wide-open, mostly flat terrain. Those buildings are being used to occlude what may be behind them or possibly to give the illusion that there is something…
You can change the size of joints in the Channel Box, that might make them easier to select. One thing that really annoys me about Maya's selection in general (especially becomes apparent when dealing with joints, lots of hierarchy relations), is if you select just the parent of a joint chain, it highlights the whole chain…
Hi Obscura. Thanks four reply man. Yes your advice sounds correct. Here is the whole message. The following modules are missing. MyProject2 Would you like to build them now? The last time I had the project open I tried to bring in a thid person template. I am pretty sure it was from the unreal starter but I reckon now it…
Not necessarily, when people bake out their AO for their diffuse maps it's generally used just to make textures pop more and it can be used as a guideline for painting your diffuse texture among other things. The main difference between UDK's AO and baking AO is that baking AO will act on each single object individually.…
Thanks! I didn't chose that pose especially because if one day i gave it to a 3d artist he would probably like to see character as a whole :) and since it was from a side, it wouldn't be possible to see it. I though it just might be nice to see her front About character story. Ive while drawing previous sheet i was…