Good Morning ( or afternoon, or night ;) ) to all my fellow polycounters! Studio max has been pissing me off lately since I have to do a lot of obj exports out of it and everytime I do an export selected, it never remembers that I wanted to do an obj export and instead randomly selects one of those numerous formats that I…
low poly game character 3d
model ready for Virtual
Reality (VR), Augmented Reality (AR), games and other real-time apps. The 3D Character Models
has a fully textured, detailed design that allows for close-up renders, and was
originally modeled in MAYA. 3d low poly Game character developers Model Rigged
in Maya, ZBrush and…
CLIENT: THIBAUD PROJECT: CONCEPT
ART CATEGORY: CONCEPT
ART Concept art is a visual representation that tells a story or conveys a certain look. It is commonly
used in film and video games to convey a vision and set the tone for an entire
game or movie. 2D/3D
Concept Art provides a strong reference point that helps align…
Hi all, SCEE (Sony PlayStation) London Studio are looking for a Junior VFX artist to join their team. The London Studio is currently focused on a new Project Morpheus title as seen at E3 and Gamescom (details here) so its a great opportunity to join a team working on the cutting edge of gaming. To apply please visit our…
Hello! Here is some of my attempts to sculpting cartoon characters (winnie-the-pooh "universe" mainly for now), I'm struggling both zbrush tools and overall process but i'll keep trying to find proper pipeline. I'm generally classic polygon modeller but character sculpting is that i would to specialize. Sorry for poor…
Senior Level Designer World Creation Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline…
I made this character for a contest and have been sitting on it. I've never attempted to do hard surface modelling in Zbrush before, so this was my first attempt at that. I was busy with my personal life, so I never had a chance to polish / optimized it the way I would have liked, but I feel like the concept came out…
Hello all, I've been slowly practicing learning ZBrush sculpting and human anatomy by making my own skeleton from the ground up. I plan on using this skeleton as my own frame to build characters from, however I'm looking for some extra pair of eyes for feedback on what I should alter or improve on for this sculpt. I'll…
Dear all: First a little background: I am a student of communication design at the Faculty of Fine Arts in the University of Porto, Portugal. I am conducting a work regarding a marketing campaing for a new gaming console. I am performing a small research to understand what type of console would most attract the public's…
Hey guys, just working on my second anatomy attempt after a year away from sculpting realism due to a placement year. Hoping to use this as the male for the character I'll be making as a final year piece for university; and just wanted to share it here for some direction in case I'm missing the correct detail, form or…