Edit: Some IRL stuff has gotten in the way, and it seems I won't be getting internet much through these next weeks(unless I can get it on phone). I'm still very interested in receiving advice even though I wont be on much to see it, and if anyone happens to post a reply in that time I promise I will try to respond as soon…
To be fair, there's a lot of room for progression in tools even in the poly environment that can ease the process of getting a highpoly to lowpoly in game.
Nice progress :+1: I think still have this guy's tute sitting in a HDD someplace (when this app was free) and your project has indeed served to have another crack at parametric modeling - near future: https://www.artstation.com/marketplace/p/5VNzN/alternative-hard-surface-game-ready-production Edit: Maybe Blender bridge…
@iconoplast, I just tried Decimating whilst Process Explorer was open. Nothing showed up on the interrupts. It said ZBrush was only using .03 processing power too... That can't be right. EDIT: @$!nz, I just tried the OBJ exporting/importing thing. Didn't work. I'm guessing this is more of a hardware issue that tricks like…
Hey, I'm a university student working on a replica room-interior for a project. The room is based off of the roundtable hold dining room from the videogame EldenRing Nightreign. To begin with I have started out with a preliminary blockout looking to recreate the general scale and proportions before going into more detail.…