Thanks for the posts everyone it’s just what I needed to read, lots
of interesting information in this thread. Personally I need to choose what to put my efforts into
moving forward. I am starting to transition from Maya to Houdini but I can’t
help feel I need to focus more on Blender. The only trouble is Houdini
does seem…
Hey guys ! Long time no see, recently i was digging through some old projects and stumbled upon this and though it might be a good ideea to finnish it. High poly is not exactly done, since i want to take it into zbrush and detail it some more - scratches, dents and such. I've also attached some sketches i made and the…
Hey guys, first, thanks for all the feedback. It's nice to see people actually willing to share their knowledge. Monster, I'm on my phone atm, but I'll try to describe the gimbal lock situation. Say you want to animate a slashing combo on a right handed character. They would swing the sword down and to the left, then flip…
Everyone needs to have their own definition of success. Working in AAA or being at certain studio isn't for everyone. I think that gets lost on people. Just cause one game is GOTY doesn't mean that working on that game is the best thing for any Artist in the industry. You might prefer working in mobile games or something…
Isolation is the real killer, to use a slightly indelicate word. Outside of being miserable, once you've been stuck around the house for a while without seeing many folks, your social skills can start to deteriorate which makes it harder to get out with others and harder to land that job when it eventually presents itself.…
It doesnt matter if your the best artist in the world. If you are an ass then you are not someone I or most studios would want to work with. It really only takes 1 terrible person to really ruin a great working relationship a studio has. So I don't see why its hard to imagine people judging you by the way you portray…
Name Juan Martinez In Industry or as a hobby? Game Industry How many years experience? 11 years of professorial experience. 3 years of mod making before that. Briefly describe your workflow. Think about the reference I need. Talk to another animator about reference. Gather and study reference. Sometimes I film myself or a…
P: I noticed that you more or less brushed all of the crit aside, even though some of it was very useful. I don't know if you're really willing to listen to anyone or if you wanted everyone to gush and say nice things about your projects. This day and age, if you have to "explain" your game, you already failed to capture…
Ok, here's another logo to go along with the name - I've gone with a polygon/shard look and incorporated the initials 'J' & 'S' as abstract shapes. Let me know what you guys think! Edit: I'm planning on studying games engineering, so developing within UDK and whatnot... However that'll be next year so as an interim thing…
I´m sorry but that was a great piece of critique and to get info on how the things should look like from someone that has actually worked with them is priceless. "This is shipping information, it's important, treat it that way" There you go, what more do you wan't. First hand information paired with artistic advice. No…