Like slosh said, just have all the thumbs link to separate pages for each character. That super fast scrolling down when I click on a character is really annoying. About the presentation: - For each character show a posed beauty shot, a wire shot and flat textures. - Never show unfinished work on your portfolio. Now about…
Don't know what kind of specifications you're working to, but some of those polygons could be used to define a lot more features where you have flat space - like the flat beam above the console and the door, along with the pillars and the light fixtures. If it's just a style thing and you're staying true to the game (I've…
this happens because you told him to add edges on a smooth/gouraud shaded surface, of course it will look edgier if you don't also change the curvature of the mesh, you could ad one smoothinggroup to the whole mesh it will still lok more flat in that area because he has more flat geometry. Your whole advices are…
Never, ever charge a flat rate. This is the freelancer's worst nightmare. If you charge a flat rate, the client will do whatever they can to take advantage of this, and screw you over. Client's are much more reluctant to make unneccessary changes when they know you are charging them by the hour. And if they want to make…
So the first question is: What are your limits? There are a lot of ways to handle cloth. If you're just rendering there are a lot of options available, both inside of max and with external plug-ins. If you're working within a game engine then the options get limited quite a bit, by what the engine can handle but there are…
Hey all, spent the last few days updating my page with tons of content (Age of Empires 3, Counterstrike, Elite Force 2 and WIP stuff) Heres some choice work from Age 3, All modeled and textured by me. Theres much more on my site along with most the stuff I did while I worked at Ritual Entertainment that I just now got…
I don't really see any major flaws standing out. The face looks kind of strange to me. I think that it's because of the way the teeth stick out and the way the jaw is structured. It doesn't really seem to fit with the rest of the face. The second thing that I noticed is that there are interesting overall forms (the way…
Hi everyone, This is my first post on the forums. :) Since a week I started with shader programming (HLSL), but allready I ran into a stopping problem. I followed this tutorial, a tutorial to write a simple ambient shader. If I apply my shader to a model in Max 2013, or in FX Composer the model just dissapears. :shifty:…
Hi there Fabi, Eric - personally I am getting this out of a bake with a manually defined cage, done on a freshly imported unmodified boxsoft with the "custom split normals" left as they were on import therefore overriding the default 30 degrees smoothing. That's blender 3.1.0. From what I understand/guess, Blender is not…
Thanks guys, I know I said I would post flats and wires, but i- BAZAAAAM!!! It's in UDK, they're very flat in terms of specular at the moment, may fix that but mbefglgkjg. I have a video of this too with some crappy (yet mildly interesting) ambient audio and some crappy (yet mildly interesting) idle animations. But I can't…