And en Espanol: "Ay way!" But looks good JJ. Keep at and in the end, your character and mine will go at it in a massive battle of great magnitude that will blow the planet away!.....maybe....idk....
s1dK: Sorry for the delay but I ran into trouble trying to reactivate my max 2012 license. apparently the 2012 version removes the script from your local folder giving it the error when launched. Go to C: \Users\"your user name"\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\UI\usermacros and drop the BendOfBrothers.mse…
I consider myself an artist. I like dabbling in different art medians when I get the time; Ink wash, clay, wood carving, stone carving and of course 3D and 2D stuff on my computer. I like to think as the word artist in a broader sense. A Writer has words; an Architect has buildings, etc. Each one has their own way to "make…
I would not actually even bother to change to do environment art unless I had an interest. When I first started working in games I was doing both and because I was good at doing faces, I ended up just doing characters. TBH as a character artist I am purely someone who builds and textures stuff , I don't do concepts…
Hello everyone! I wanted to share this with the Community. It's a collection of blueprints I created that are designed to make level design, blockout, and updating as quick as possible. There are 9 different blueprints that can be used for a broad variety of things, anywhere from deforming mesh, to duplicating assets…
rollout myrollout "myrollout" ( checkbox mcb "mycheckbox" sfloorface = "" button apply "apply"( on apply pressed do ( result = sfloorface + and so on the rest setuserpropbuffer $ result ) ) on mcb changed st do ( if st == true ( sfloorface = "floorface\n\r" )-- end st == true-- if st == false ( sfloorface = "floorface\n\r"…
img from < i have yet to try this and usually doesn't end well so expect "failure" to happen. (the name of the img is not to anyone, its issues on my end, m.s.micropen1s&isp.) again more info links again
I see. Probably it's some setting somewhere :) Well, if you're looking for info on LODs (or anything really), my first address would be the softwares documentation (https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine)
They make high end CPUs largely because manufacturing silicon chips of this complexity and density isn't reliable enough. If a quad core CPU rolls off the production line with a dead core or two it's sold as a dual. If the cache has a defect, that area is disabled and it's sold as a lower end CPU. If it just doesn't run…
Sorry to hear that, Wesley & crew. It looks like we're hiring for regular and senior env artist positions so y'all should definitely apply: http://www.bungie.net/en/AboutUs#!page=careers