I think the way zbrush exports vertex colors into obj files isn't really a standard sort of thing, xNormal didn't always read them, but it was later implemented. As for getting this stuff into Maya, I have run into this problem myself and for exploding I just end up using goZ and translate the different chunks in set units…
Nice to see you with your own post It looks like your basic muscle layout is going well, although I think the abdominal muscles may be too elongated. Your metallic texture is looking good, I like the highlights. I will assume that you will eventually use some variation in your colours, so I won't comment on that yet... ...…
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
Colors are ACES vs sRGB probably . ACES tone-mapping does certain contrast increase in-codded that makes colors looking more vivid . You have a switch in Designer preview .
https://youtu.be/s1A5wVVD0rM Got the driveshafts figured out. At the most extreme possible angle the bolts do clip a little, but i can't imagine a condition where it would be turning hard under power at full suspension extension unless it was about to roll over, but at that point i imagine some gouged half shafts are the…
hawkprey: hahaha yeah... my mockups have turned from being super quickly spline extrudes in order to get the basic mass in place, to becoming more and more involved models. but! it is amazing how liberating it feels to know that it's not final geometry and isn't intended to be, just something to help out your concept... so…