I'd just link up all of the separate pieces to wach other going up with their pivot points set wherever you need to. You can then use the IK Spline solver or whatever it's called (only used it once, for a class assignment) and work it like that. The user reference should have better info in it than I can provide at this…
Ideally you want the triangle to occupy a set of 2x2 pixels at its smallest like the image on the left in the grid was one grid size larger. If the triangle only occupies a sliver of pixels whose area is not a 2x2 square it causes overdraw like the image on the right. All red pixels are considered when drawn which causes…
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I finnaly fixed that if anyone else is having that problem stop using physique modifier use skin and do not use normal biped use cat parent object so you can make 3 segments in forearm it was the problem I had to have 3 bones instead of 1 bone in forearm and use solvers in skin modifiers it saves your 10 hours
Yeah generally I agree, you miss that space with 1920x1200 vs 1920x1080, if you're moving up from a smaller/lower res monitor its not a big deal, but that sliver of vertical space is very helpful in modeling apps etc. I think the Asus VS24AH-P is about the cheapest 1920x1200 monitor with a decent panel on the market.…
That picture of him is not straight on profile view. It is in slight perspective (3/4 view). If you zoom in, you can actually see a sliver of his upper eyelid sticking out on the other side (right at the break where nasal bone meets the brow ridge). Just be careful when choosing your reference. With that said, I would…
I'd say you should conform the perspective to the left side wall, as it would make it a very powerful perspective shot. Also i feel like the ship ending just shy of the right border and leaving that little sliver of background isn't a good choice. It's just too sudden and feels like the scene is cut off. Other than that I…