@Noren Thanks for the confirmation - If I understand you correctly - should it look something like this?: On another note, i am also seeing something, that I did not intend for and I have been unsuccessful in figuring it out. The 'Motion Paths' show, that the IK Chain (Green), and Bone (White) Paths do not follow exactly…
Very small update! I changed up the towers quite a bit because the first one didn't feel right to me. I'm really liking this one though. I'm planning to add a bunch of detail to the towers this week since I feel I got a little behind. I also have a couple props cooking up but they're for additional details to the scene…
The reason for the slanted turret rear was because (and i didn't realize this until recently) - the reference diagrams I was initially working from were from CANCLED prototypes of the Tiger I: I'm glad to see people object to the angle because now I'm forced to fix it ;) even though it will be a pain in the butt to do.…
Not as bad as Christina Aguilara IMO. I've lost all expectations of enjoying the music during the Superbowl for some time now. It's always miserable pop followed by some dude you once enjoyed flying up from below, wrinkled and forced in.
so basically once you are in panel loop mode theres no way to effectively use dynamesh and a panel And keep its polygroups ? you are essentailly forced into subdiv level mode ? could be worse , but just trying to confirm there really isnt a way.
| Current Project | Epic Alice is a 3D third-person closed world platformer which pays homage to the 90s classic platformers like Spyro and Crash Bandicoot, but taking advantage of modern game engines. When the Duchess' treasure has been stolen by the Jabberwockies, it's up to Alice and the White Rabbit to recover the…
Just practicing with creating stone. Curious if this is working or not. I use dynamic trim to create edges, then detail them using clay buildup and malletfast. Once the edges look ok I use orb cracks along with the clay/mallet brushes along with flatten. I've yet to add general 'noise'.
Just fyi...the game is basically done except for the art. What I'm looking for is listed below...all I can really offer in return is credit for the images that you do. Since this is a 'for fun' project at the moment, it's open to as many artists that are interested and can work together enough for a consistent theme (i.e.…
1. Get both vectors, and normalize them. 2. Connect the normalized vectors to a dot product. 3. Output the dot product to an arc cosine (NOT an arc sine!) I'm not sure offhand if the radian to degrees node is necessary, but otherwise that should be all you need.
yeah I have seen this stuff before but... I asked this on Orbs forum, but if I was to try this would there be a way for me to export the normal maps for the subtools all at once and export them all to one map? instead of having to combine them one by one.