Hello guys, been working pretty intense on this the last days around 250 layers and a melting PC later Im finally kinda happy with the result; (but its always hard to judge your own stuff...) Full size: http://img233.imageshack.us/img233/3498/jetpng.png Its a portfolio piece to show off photoshop knowledge kinda, I was…
Refined last idea. Decided on underwater mount for WoW, so kept the polycount low. This is my second attempt at hand painting textures, thought i'd go back to this model to do it. This is also my third UV map, so i know it can be optimized a bit. my concept: And first run at base textures with SOME details. They're all…
I think if it was me, I'd make a whole bunch of layers, and then assign each object to a layer. Then create one extra layer for the original pivot and align a point helper to the pivot of the original. Hide all the layers, Then start at the top and one by one unhide the layer, and center the pivot point to each object. and…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
ok. so i think i have this figured out, thought I better post it and see if anyone knows if this is the right way of doing things. It's a bit off a faff about but it's certainly easier than doing it on photoshop. to get decals onto your Ddo PBR texture set: 1. [Photoshop layers] Import the decal into the albedo map. (make…
Thought I'd add a bit. I used to work for a company that could do the same thing. All this is is spherical scan data with each point getting a pixel from a panoramic camera shot, basically vertex color. Making this into game art is ridiculous, you might as well start from scratch. There is a difference between what is…
[ QUOTE ] flaag: dont worry, with a proper case mod noone will ever know you switched. XD [/ QUOTE ] I'm still rather bitter that the group from make.com that was laser-etching mac laptops stopped offering the service (laser-etching) after they became known... That aside... it would be rather amusing in about a year's time…
Gotta say, definitely warming up to the melee weapons, particularly the katana. It's awesome for cutting a path through the horde! M16's still the crowd-pleaser of choice for me, just an all-around useful gun for range and up close, and even moreso when upgraded with a laser sight. Managed to whittle down a witch with the…
Your link is broken. Give this a go, I wrote it for someone as a favour; #!/usr/bin/env pythonimport lximport os# Check if the scene has been saved.scene_changed = lx.eval1 ('query sceneservice scene.changed ? current')lx.eval ('dialog.setup saveOK')lx.eval ('dialog.title "Scene Unsaved"')lx.eval ('dialog.msg "The scene…
By "live" layer I mean any non-rasterized layer that works parametrically. Like adjustment layers, color layers, pattern layers, etc. Almost anything other than just a raster layer. I generate masks for things like edge wear, dirt, corrosion etc. by using live layers to adjust bakes. The advantage of only using live layers…